I played Survive: Escape from Atlantis for the first time the other day. It's a very fun game that feels much more modern than its actual age.
I got some flashbacks to the official licensed LOST board game, which also used hexagonal tiles, but was very, very disappointing. I got to thinking about the little thematic tweaks that would make Survive a pretty good licensed LOST board game. The most obvious one is as follows:
The Smoke Monster
The first shark is instead the Smoke Monster. The Smoke monster begins on an empty land space or an occupied land space if no empty land spaces are available. The Smoke Monster moves across land spaces. The Smoke Monster may not move across or land on a sea space. Otherwise, the Smoke Monster behaves as a shark.
In other words, a land shark. It gives players a little more reason to move people off the island into open sea, even if no boats are available.
Labels: game design