tag:blogger.com,1999:blog-1818073417709561773.post1832397313504038427..comments2024-03-28T08:40:42.144-04:00Comments on Daniel Solis: Picker - A Simple Pub Dice GameDaniel Solishttp://www.blogger.com/profile/07683491911441126187noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1818073417709561773.post-89320675389898708922012-10-22T11:33:06.299-04:002012-10-22T11:33:06.299-04:00That's an interesting idea!
As for the picker...That's an interesting idea!<br /><br />As for the picker bonus at the end, you could make a set bonus for "0". So the number of times you picked "0" gives you that bonus.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-57271425602281122612012-10-21T18:32:01.373-04:002012-10-21T18:32:01.373-04:00I have a suggestion to do, the "new picker&qu...I have a suggestion to do, the "new picker" rule could state: you can chose a die or refuse to pick it to be the new picker in the next round, so you could lower by 1 the dice needed. <br />another thing: the last turn of the game the one that would have been the new picker should have a bonus, otherwise there would be no meaning in taking the lower die.Federico Latininoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-67911629658045682282012-10-18T19:01:44.034-04:002012-10-18T19:01:44.034-04:00What happens in the case of across-the-board ties?...What happens in the case of across-the-board ties? For example, in a game with three players, if all dice are six, is this the highest or lowest amount? Does a special effect happen? (Reversal of turn order, loss or gain of points by everyone, discard and reroll...) Clayhttps://www.blogger.com/profile/08310812193890245220noreply@blogger.com