tag:blogger.com,1999:blog-1818073417709561773.post6992043306731960398..comments2024-03-28T08:40:42.144-04:00Comments on Daniel Solis: Stuff in development for Koi Pond - Prototype BDaniel Solishttp://www.blogger.com/profile/07683491911441126187noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1818073417709561773.post-22898039565968853182013-03-18T22:27:44.245-04:002013-03-18T22:27:44.245-04:00I was projecting. I like stones as a victory tall...I was projecting. I like stones as a victory tally. I don't use them in everything that I design, but they do see occasional implementation.Wayne Zombienoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-51921400549813983982013-03-18T16:17:53.471-04:002013-03-18T16:17:53.471-04:00I'd definitely like to see your input in Proto...I'd definitely like to see your input in Prototype B because there are some significant updates.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-59692674300714291682013-03-18T16:12:29.336-04:002013-03-18T16:12:29.336-04:00I've now played prototype A a few times, and I...I've now played prototype A a few times, and I so far, I like it. If you're going to extend it over several rounds, I think it would be cool if things you did in the first round had an effect on later rounds, for example if your house in the first round became your pool for the next. Here's an example (with quite a few changes) of how that could work:<br /><br />Add 3 "judging" cards to the deck. When a judging card is drawn, it must be placed in the river. When the second judging card is played to the river, this triggers scoring.<br /><br />After scoring, all player's pools, the remainder of the deck, the two revealed judging cards, and a new color set of koi card are shuffled into a new deck. Players houses become their new pools, and the river is removed from the game.<br /><br />The pool in limited to 6 (or perhaps 5) cards. When a player has a full pool, they must choose an existing card in their pool to cover when they play a new card to the pool. Covered cards score no points for anyone.<br /><br />After the second judging card is drawn, repeat scoring and play a third round with a 6th color of koi.<br /><br />A few additional comments: From the prototype A set, it seems that there is only one river, I assumed that the turtle card scored for all koi discarded--yours and your opponents-- making them extra-powerful. I would also consider weakening all of the predators, for example, by having them score one point for each koi card as opposed to each koi fish of the matching color.<br /><br />I havent tested them, but I am leery of villagers and ornaments. Villagers, I think, would make the pond and the house too similar. I like how in the first prototype there's some tension because there's so many things you want to place in the pond. In contrast, I think adding ornaments might make for too many cards that are only useful if played to the pond.<br /><br /><br /><br />I would also consider making all one koi cards bi-colored, because right now they are kinda underpowered.Azarkonnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-31126781198203331532013-03-17T09:18:01.673-04:002013-03-17T09:18:01.673-04:00Huh, yeah, I'm not sure if you're up to da...Huh, yeah, I'm not sure if you're up to date on Koi Pond. It's never featured stones in the mechanics or the theme. Still, thanks for the thought! Prerequisites for play can get tricky in a casual game, so I tend to shy from them.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-57795558697460522302013-03-16T13:25:01.774-04:002013-03-16T13:25:01.774-04:00A thought regarding Race for Visitors. I'm no...A thought regarding Race for Visitors. I'm not totally up to date on Koi Pond, so this may be totally irrelevant. I was thinking along the lines of requiring two matched cards to play a visitor, when played draw a stone to keep and then discard the visitors so as to not accelerate deck depletion. Perhaps play three visitors for two stones, etc.Wayne Zombienoreply@blogger.com