tag:blogger.com,1999:blog-1818073417709561773.post7463213138375633094..comments2024-03-28T08:40:42.144-04:00Comments on Daniel Solis: 3-2-1 Dice Mechanic: Roll Three, Keep Two, Give OneDaniel Solishttp://www.blogger.com/profile/07683491911441126187noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-1818073417709561773.post-7379634643412824842012-10-21T10:26:24.683-04:002012-10-21T10:26:24.683-04:00In the DW game, you get three cards passed to you ...In the DW game, you get three cards passed to you from the left. Take these, draw two cards (plus any that have been banked), play as many as you want/can, then pass three to the player on your right.DenaghDesignnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-84834625812423081212012-10-21T08:09:32.356-04:002012-10-21T08:09:32.356-04:00Ooh. Can you tell me more? Genuinely interested.Ooh. Can you tell me more? Genuinely interested.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-2452785514496812222012-10-21T01:41:16.235-04:002012-10-21T01:41:16.235-04:00a similar thing is in the new Martin Wallace Docto...a similar thing is in the new Martin Wallace Doctor Who game, only with cardsofernoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-20682889133711881732012-09-18T11:03:14.504-04:002012-09-18T11:03:14.504-04:00Ooh. Now that is very interesting. You see that me...Ooh. Now that is very interesting. You see that mechanic much more often in card games, where you have more diverse choices than "good result" and "bad result." What do the dice results give you in Minotaurus?DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-52336677065470782302012-09-18T10:59:42.475-04:002012-09-18T10:59:42.475-04:00We've been making the LEGO game Minotaurus int...We've been making the LEGO game Minotaurus interesting by having each player, on his turn, roll as many dice as we have players, picking one result, then passing the others around. It's taken a game for kids and made it playable by adults.John Cnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-35553360870670620422012-09-12T08:33:15.018-04:002012-09-12T08:33:15.018-04:00Nice theme! Very curious to see how that turns out...Nice theme! Very curious to see how that turns out.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-32773715422907979462012-09-11T20:19:29.371-04:002012-09-11T20:19:29.371-04:00This sounds fantastic for a game with a split comp...This sounds fantastic for a game with a split competitive/cooperative nature, such as a crime game. Passing high dice helps your team accomplish the mission, but ultimately, more survivors means your share of the loot gets smaller, so you have incentives both to pass low dice, and not to take the dice passed to you, in hopes that they get pack to their owner.<br /><br /><br />I'll prototype something around this and get back to you. Thanks for posting this!Max Thayerhttp://twitter.com/garbadosnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-49395319932508186762012-09-11T16:40:25.112-04:002012-09-11T16:40:25.112-04:00I really like the idea of having different color d...I really like the idea of having different color dice for each player, <br />then if you use a different player's die that ties both characters in <br />for the intended change.Bartoneusnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-79998721676580686332012-09-11T12:42:53.648-04:002012-09-11T12:42:53.648-04:00Please do! I'm eager to see how it works. :DPlease do! I'm eager to see how it works. :DDanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-6121874755559496312012-09-11T11:28:42.574-04:002012-09-11T11:28:42.574-04:00I love, love, love this idea. Passing potential co...I love, love, love this idea. Passing potential consequences on to the next player could result in a lot of different scenarios. I want to take this mechanic, and make a game based around it. Well done, sir.Tracy Barnetthttp://sandandsteam.net/noreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-55801424235036560352012-09-11T11:11:21.446-04:002012-09-11T11:11:21.446-04:00Is there any mechanical effect of choosing whether...Is there any mechanical effect of choosing whether to use another player's dice or giving it to the next player?DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-15970072449585103162012-09-11T08:10:57.192-04:002012-09-11T08:10:57.192-04:00You could use the basic idea without points. Each ...You could use the basic idea without points. Each player has 3 dice in their colour. First player rolls 3d6, passes one on. Next player rolls 4d6 (his three plus the passed dice), keeping 2 passing 1. If he uses your dice, it goes straight back to you. If he passes it, it goes round the table. If he does neither, he keeps it and can roll it like one of his dice next turn.<br /><br />So it goes on - one dice is always passed on, and when someone uses a dice that came from another player it goes back to them. If one of your dice comes back to you, you are compelled to use it that roll.Ben Wrightnoreply@blogger.com