tag:blogger.com,1999:blog-1818073417709561773.post5788688030832928770..comments2024-03-26T09:04:14.555-04:00Comments on Daniel Solis: [Do] What Remains of Character CreationDaniel Solishttp://www.blogger.com/profile/07683491911441126187noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1818073417709561773.post-50761574796036540822011-05-08T09:17:13.171-04:002011-05-08T09:17:13.171-04:00Hey Daniel! I was inspired by your blog post, so I...Hey Daniel! I was inspired by your blog post, so I wrote of it on my blog. It sort of springboarded into a big post on roleplaying design and improv, which was great fun. Check it out!<br><br>http://imbuildingsomething.blogspot.com/2010/08/roleplaying-games-designing-with-yes.htmlArvid Axbrink Cederholmhttp://www.blogger.com/profile/17346296170307215485noreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-26721145430175074012011-05-08T09:17:12.712-04:002011-05-08T09:17:12.712-04:00Daniel, I already posted this over on story-games,...Daniel, I already posted this over on story-games, but in hindsight I thought it would be better to have it on your site itself. So I'm posting it again here. I hope you don't mind.<br><br>I'm one of those people who wanted an RPG more than a storytelling game like Happy Birthday, Robot. I mean HBR is a great game, but with Do in particular I fell in love with the setting from the beginning, and started imagining it as a great place for the kind of roleplaying adventures I like. The whole "letters from heaven" idea is a great way to get RPG adventures going, too: it provides a starting point as well as a hint of how and when to end that story without dictating anything or providing a purely mechanical way of going about it. I would much rather play the story out to its fictional end rather than start wrapping up once someone has gathered 8 stones or whatever.<br><br>On the other hand, I understand that you should design what you have fun designing! That's totally your right and I don't want to tell you to do something you don't want to do.<br><br>So... how about this: Would you consider licensing your Do setting to someone else who wanted to design an RPG for it? Could you live with two Do games instead of just one, each with a different flavor?odysseydavehttp://www.google.com/profiles/odysseydavenoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-50473366252377389662010-08-29T07:05:03.371-04:002010-08-29T07:05:03.371-04:00Hey Lenny! I only make the distinction because the...Hey Lenny! I only make the distinction because the actual gameplay more closely resembles something like Happy Birthday, Robot! Yeah, you have a character now, but the game is still played with this sort of distance. One of the things in the text is that you always say "my pilgrim does this" not "I do this." So in that sense, though you have authority over one character in particular, you're still looking at the story as more of an author than an actor.<br /><br />That's something people have been disappointed by, I guess. They didn't want Flying 4D, but they wanted to be able to say "I fly" instead of "My pilgrim flies."Daniel Solishttps://www.blogger.com/profile/07683491911441126187noreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-21702836676864727872010-08-27T19:06:10.617-04:002010-08-27T19:06:10.617-04:00Everything I read here is awesome, so take this ta...Everything I read here is awesome, so take this tangent as gently as possible:<br /><br />Forgive me if you've covered this before, but I'm not sure what you mean when you draw the distinction between "storytelling game" and "role-playing game". By extension, I'm not sure if drawing that distinction really says anything about the game. <br /><br />I mean, yeah, now your Pilgrims don't have Flying 4d and Getting Into Trouble 3d or whatever. But, a.) they never did even from the beginning, and b.) who cares?Leonard Balserahttps://www.blogger.com/profile/13988866442752617766noreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-39369970105331910812010-08-25T06:57:37.214-04:002010-08-25T06:57:37.214-04:00Thanks for posting here! Definitely need more comm...Thanks for posting here! Definitely need more comments on the blog.<br /><br />Truth is, I've thought about asking one of the many game designers I know if they'd be interested in adapting the setting for a proper role-playing game. I bet at least one of them would be interested in the project.<br /><br />It's just a little premature to be planning something like that before we see how well the storytelling game does on its own. I'll focus on making this the best storytelling game I can for now. Any further developments will be announced in due time. :)Daniel Solishttps://www.blogger.com/profile/07683491911441126187noreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-32833895554791304462010-08-25T00:01:46.324-04:002010-08-25T00:01:46.324-04:00Daniel, I already posted this over on story-games,...Daniel, I already posted this over on story-games, but in hindsight I thought it would be better to have it on your site itself. So I'm posting it again here. I hope you don't mind.<br /><br />I'm one of those people who wanted an RPG more than a storytelling game like Happy Birthday, Robot. I mean HBR is a great game, but with Do in particular I fell in love with the setting from the beginning, and started imagining it as a great place for the kind of roleplaying adventures I like. The whole "letters from heaven" idea is a great way to get RPG adventures going, too: it provides a starting point as well as a hint of how and when to end that story without dictating anything or providing a purely mechanical way of going about it. I would much rather play the story out to its fictional end rather than start wrapping up once someone has gathered 8 stones or whatever.<br /><br />On the other hand, I understand that you should design what you have fun designing! That's totally your right and I don't want to tell you to do something you don't want to do.<br /><br />So... how about this: Would you consider licensing your Do setting to someone else who wanted to design an RPG for it? Could you live with two Do games instead of just one, each with a different flavor?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-28803960802098760412010-08-24T23:20:42.794-04:002010-08-24T23:20:42.794-04:00Dang, Arvid! Those are some really cool pilgrim na...Dang, Arvid! Those are some really cool pilgrim names. Thanks for sharing. ^_^Daniel Solishttps://www.blogger.com/profile/07683491911441126187noreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-52877015365434776482010-08-24T12:34:12.269-04:002010-08-24T12:34:12.269-04:00Hey Daniel! I was inspired by your blog post, so I...Hey Daniel! I was inspired by your blog post, so I wrote of it on my blog. It sort of springboarded into a big post on roleplaying design and improv, which was great fun. Check it out!<br /><br />http://imbuildingsomething.blogspot.com/2010/08/roleplaying-games-designing-with-yes.htmlArvid Axbrink Cederholmhttps://www.blogger.com/profile/17346296170307215485noreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-87922945415857752422010-08-23T22:04:09.563-04:002010-08-23T22:04:09.563-04:00Pretty nice discussion of this post going on at St...Pretty nice discussion of this post going on at Story-Games here:<br /><br /><a href="http://story-games.com/forums/comments.php?DiscussionID=12806" rel="nofollow">http://story-games.com/forums/comments.php?DiscussionID=12806</a>Daniel Solishttps://www.blogger.com/profile/07683491911441126187noreply@blogger.com