tag:blogger.com,1999:blog-1818073417709561773.post6874516530524400572..comments2024-03-28T08:40:42.144-04:00Comments on Daniel Solis: Legacying: Hacking RISK Legacy mechanics for other gamesDaniel Solishttp://www.blogger.com/profile/07683491911441126187noreply@blogger.comBlogger23125tag:blogger.com,1999:blog-1818073417709561773.post-34687859931419209102012-05-31T22:25:08.890-04:002012-05-31T22:25:08.890-04:00Give it a shot with Monopoly Deal, too.Give it a shot with Monopoly Deal, too.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-3026054612544063742012-05-31T21:51:52.754-04:002012-05-31T21:51:52.754-04:00The genius about this is that you could convince a...The genius about this is that you could convince anyone to play and then watch them get sucked in to the amazingness of Legacy play. What if instead of Monopoly, though, you Legacy'd Monopoly Junior. It's a much faster game (and in my opinion, more fun). So rather than playing 2 hours to make a single change to the board, you could play a few games in that time and watch your changes take effectMike Hulsebusnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-44039793550457753582012-05-31T21:49:32.499-04:002012-05-31T21:49:32.499-04:00Is it really a blog post if someone doesn't co...Is it really a blog post if someone doesn't comment without noticing something obvious that was already in the post?Mike Hulsebusnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-19067909662944454102012-05-31T16:03:08.327-04:002012-05-31T16:03:08.327-04:00Toll roads = brilliant.Toll roads = brilliant.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-77434581766370098412012-05-31T16:02:14.927-04:002012-05-31T16:02:14.927-04:00Clever! I dig it.Clever! I dig it.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-85568424448845160022012-05-31T15:50:13.382-04:002012-05-31T15:50:13.382-04:00Another possible benefit - Named cards become wort...Another possible benefit - Named cards become worth Victory Points equal to their cost (which even on VP cards is less than cost), but only to the player that originally named them?Dave Youncenoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-59275504726822710532012-05-31T14:05:16.109-04:002012-05-31T14:05:16.109-04:00A few of us in Oakland have been talking about Mon...A few of us in Oakland have been talking about Monopoly Legacy for months, but always with the theme of the housing market blowup. Which has made the idea tous a joke and not actually something we want to play.<br /><br />I kinda dig Daniel's idea, especially if it's a Toll road, and we theme it as eminent domain. Could also permanently add houses to properties, or add "crack houses" -- houses that make the property worth less in rent. But only to properties you own.Ryan Macklinhttp://twitter.com/RyanMacklinnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-85859193315106024812012-05-31T13:08:53.127-04:002012-05-31T13:08:53.127-04:00Oooh. You could also create alternate paths betwee...Oooh. You could also create alternate paths between unconnected spaces.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-89470591288694676682012-05-31T13:04:20.216-04:002012-05-31T13:04:20.216-04:00Board signing is a killer app for board games. It&...Board signing is a killer app for board games. It's nice having a light mechanical effect from a leaderboard.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-56712353834980220902012-05-31T11:41:53.279-04:002012-05-31T11:41:53.279-04:00Definitely. I'd love to make some kind of cart...Definitely. I'd love to make some kind of cartography themed games that is ALL about naming the unnamed.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-12326965255344921262012-05-31T11:41:16.680-04:002012-05-31T11:41:16.680-04:00Nice! Computers clearly have an advantage in recor...Nice! Computers clearly have an advantage in recording and rendering persistent game effects, heck even the vanity of an arcade high-score leaderboard could be considered a prototypical Legacy mechanic.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-54885480808255978302012-05-31T11:18:03.512-04:002012-05-31T11:18:03.512-04:00For winning in Ticket to Ride: Legacy, you could a...For winning in Ticket to Ride: Legacy, you could also add a sign-the-board privilege of getting one extra card at deal time, but a maximum of three extra cards or you might get an unstoppable juggernaut.<br /><br />Or, hmmm, you get 4 cards or as many cards as you have signed the board, whichever is higher. Allow ten times to sign.Jesse Pudewellnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-13504612914875070402012-05-31T10:54:51.020-04:002012-05-31T10:54:51.020-04:00Civilization seems made for this. I think I could ...Civilization seems made for this. I think I could write a book on how to implement that.Justin D. Jacobsonhttp://twitter.com/JustinDJacobsonnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-64059244701611365542012-05-31T10:51:22.987-04:002012-05-31T10:51:22.987-04:00Monopoly, clearly. Change property costs or rents ...Monopoly, clearly. Change property costs or rents charged by a particular player or for all players, possibly.Paul Weimerhttp://twitter.com/PrinceJvstinnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-20637547595853475162012-05-31T10:26:30.236-04:002012-05-31T10:26:30.236-04:00The Legacy model has been used in computer strateg...The Legacy model has been used in computer strategy games. I recall the campaign mode of Warlords III, for example, where after each campaign map you could permanently upgrade one of your units in one way for future maps (reduce construction time, increase attack strength, etc)<br /><br />So, OGRE comes to mind--allow the winner to upgrade permanently one of the GEV's, missile tanks, etc.Paul Weimerhttp://twitter.com/PrinceJvstinnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-82298148517324179402012-05-30T22:55:15.207-04:002012-05-30T22:55:15.207-04:00Definitely. The nature of geography, discovery and...Definitely. The nature of geography, discovery and labels are very compatible with Legacy.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-61208429092399538692012-05-30T22:37:04.899-04:002012-05-30T22:37:04.899-04:00Even without the game effects, you hit on a valuab...Even without the game effects, you hit on a valuable and fun aspect of Legacy: Simply naming stuff it fun. Even if there's no mechanical effect, having that permanent impact on a world is really satisfying.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-23669902856535964282012-05-30T22:07:46.495-04:002012-05-30T22:07:46.495-04:00See Logan's comment above.See Logan's comment above.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-11389397845368268822012-05-30T22:07:30.697-04:002012-05-30T22:07:30.697-04:00Check the Winner's Privilege. The winner gets ...Check the Winner's Privilege. The winner gets to write on the board.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-26402067632105176382012-05-30T20:25:31.875-04:002012-05-30T20:25:31.875-04:00Most any of the "building" card games su...Most any of the "building" card games such as San Juan, Race for the Galaxy, Bohnanza, 7 Wonders, etc. If you keep the Legacy reward simple, maybe 1 vp or a cost reduction. Just having fun with the cards is worth it in many ways, especially the Victory cards in Dominion. Curses may be more fun, though maybe not as family friendly.Jennifer S.http://twitter.com/jennskanoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-52436184597890994712012-05-30T20:04:23.789-04:002012-05-30T20:04:23.789-04:00Dominion Legacy is pretty simple. At the end of th...Dominion Legacy is pretty simple. At the end of the game, each player can write (in Sharpie) a name or title on any one card that was in his or her deck. The winner of the game gets to title one additional card. Whenever someone plays a legacy card, he or she has to call it by this new title. As an optional rule, you could have the first player to buy a Province get to name it too. There isn't any game effect yet. One off the top of my head: Use blank cards to make a victory point card that grows for each legacy card in your deck.Logan Bonnernoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-44213863977743667962012-05-30T19:50:10.814-04:002012-05-30T19:50:10.814-04:00Is it really TTR legacy if you don't get to wr...Is it really TTR legacy if you don't get to write on the board?Mike Hulsebusnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-85119593777165531912012-05-30T18:34:26.198-04:002012-05-30T18:34:26.198-04:00Hmm...tell me more of this Dominion Legacy...Hmm...tell me more of this Dominion Legacy...Matt Snodgrasshttp://twitter.com/msnodsnoreply@blogger.com