tag:blogger.com,1999:blog-1818073417709561773.post8051187496958425121..comments2024-03-11T07:05:53.847-04:00Comments on Daniel Solis: The Long Quest for a Cards-with-Numbers GameDaniel Solishttp://www.blogger.com/profile/07683491911441126187noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-1818073417709561773.post-64666057995383978652012-11-08T19:35:12.882-05:002012-11-08T19:35:12.882-05:00Oh goodness. Thanks for catching that!Oh goodness. Thanks for catching that!DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-81918658064209167072012-11-08T18:37:59.724-05:002012-11-08T18:37:59.724-05:00Small point: For Sale is a game by Stefan Dorra, n...Small point: For Sale is a game by Stefan Dorra, not Sid Sackson.P.D.noreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-17122388328445853842012-11-08T17:43:53.455-05:002012-11-08T17:43:53.455-05:00I did. Jaipur is one of my favorite 2-player game....I did. Jaipur is one of my favorite 2-player game. ;)Henri Kermarrecnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-20763436396689608602012-11-05T17:55:14.705-05:002012-11-05T17:55:14.705-05:00Take a look at Rack-O.Take a look at Rack-O.scott slomianynoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-20227119222986210752012-11-05T16:29:19.057-05:002012-11-05T16:29:19.057-05:00Riffing on the old board game Rithmomachia, how ab...Riffing on the old board game Rithmomachia, how about building game mechanics based on factoring the numbers?<br /><br />Rithmomachia had 4 means of attack on its board:<br /><br />1. Surrounding a piece with any others<br /><br />2. Sums (placing 2 pieces adjacent to a piece between them that they added up to)<br />3. Multiplying - attack by distance (a 4 piece could take a 12 piece that was 3 away)<br />4. Move - each piece had a number and a shape (circle, triangle, square), so a circle moved 1, triangle 3, square 4, so if the other player had a matching piece at the proper range, you could zap them.<br /><br />To stick with your pure number theme, drop the suits/shapes, and you still have 3 interesting interactions.<br /><br />... and then there are dominoes - cards with 2 numbers on them. Equally easy to produce and a rich vein for game designs.Steven Davisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-22483386569408334282012-11-05T12:27:11.409-05:002012-11-05T12:27:11.409-05:00Have you played Jaipur or Divinare? Both are games...Have you played Jaipur or Divinare? Both are games featuring cards with mechanically relevant text or numbers, just illustrations.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-26660456559219897072012-11-05T12:26:14.517-05:002012-11-05T12:26:14.517-05:00Let's trade! Happy to meet up somewhere betwee...Let's trade! Happy to meet up somewhere between us for a mutual playtest.DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-58207991760904142362012-11-05T12:25:24.537-05:002012-11-05T12:25:24.537-05:00I highly recommend Sid Sackson's For Sale! Her...I highly recommend Sid Sackson's For Sale! Here's a Vasel review. http://www.boardgamegeek.com/thread/378884/DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-45693482640558459532012-11-05T12:23:58.012-05:002012-11-05T12:23:58.012-05:00Always ready with some excellent math analysis. Th...Always ready with some excellent math analysis. Thank you, sir!DanielSolisnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-15770261566749655732012-11-05T12:18:39.135-05:002012-11-05T12:18:39.135-05:00No idea about your design, just to say on my side ...No idea about your design, just to say on my side I'm fascinated by textless card games, wich gives me this sensation of abstract purity. Textless here means no text of any kind, no icons, no symbols, nothing but a freaking nice illustration. My favorite is Hanafuda - and in fact, no other comes to my mind. Ok, it is a bit cheating with the principle of purity because you have to remember all the families and combos you can make, but the visual experience when the game is played is just awesome. Most of the card games are now designed with icons, to make the first games easy, to help the players to play it with nothing to remember. Ergonomy. On the contrary, Hanafuda asks for a little bit of effort, but the result worth the cost. As a graphic designer and a game designer, that made me meditate, and sometimes reverse the balance between the "look & feel" rendering instead of "ergonomy first".Henri Kermarrecnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-45900770656517184932012-11-05T11:39:50.996-05:002012-11-05T11:39:50.996-05:00The game I'm working on 'Opening Day' ...The game I'm working on 'Opening Day' is in essence a 'cards-with-numbers' game. I need to show it to you. I'd love your feedback.Tom Gurganushttp://twitter.com/tomgurgnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-23209051157217615432012-11-05T10:19:14.799-05:002012-11-05T10:19:14.799-05:00This post was me -- the pitfalls of having more th...This post was me -- the pitfalls of having more than one Disqus account. 8Pviktor_haagnoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-71336778783476781152012-11-05T10:17:07.820-05:002012-11-05T10:17:07.820-05:00What if you introduce an economy that slightly div...What if you introduce an economy that slightly divorces victory points from tempo? Suppose you introduced money -- each card has a point value, and a currency value. Players all start with a hand of cards (some starting currency). Flip two cards from the deck, and let people make a blind bid to take those cards. Paid cards go on the discard pile; unpaid cards. Everyone must bid at least one card. When the deck is exhausted, the person with the most points on cards (not the most currency value) wins. Then you can mess around with the currency values assigned to which cards.Desire2Learn Valence Teamhttp://www.desire2learn.com/r/valencehomenoreply@blogger.comtag:blogger.com,1999:blog-1818073417709561773.post-14824544054877127842012-11-05T10:08:08.645-05:002012-11-05T10:08:08.645-05:00The analysis isn't quite that simple. Here'...The analysis isn't quite that simple. Here's how it goes:<br /><br /><br />In the final round, you don't have any concern about turn order, so you might as well just take the largest card available. This requires a minimum of rationality on the part of the players. Obviously, the person who goes first will be taking the biggest card, but if they're going first, they must have taken the 1 card the previous turn, so their score for the final two rounds will be n + 1 (where n is the number of cards/players). Second player takes the n-1 card, but they must have taken the 2 card the previous round, so their score for the final two rounds is also n-1 + 2 = n + 1. Continue this process and everybody gets a score of n + 1 in the final two rounds, regardless of what card take took in the 2nd last round (and consequently, what order they went in).<br /><br /><br /><br />Which means that the final two rounds don't actually matter, so in the 3rd last round, you should just take the largest card available. By an argument similar to above, in the 4th and 3rd last rounds combined, everybody earns another n+1 points. Not on average, but exactly. The only reason someone wouldn't is if somebody was angling for a better position going into the last two rounds. It won't do them any good, but it might free up a nice card to give someone n+2 or n+3 points that round, and possibly secure them a victory. Again, the only way to win is if someone makes a mistake.<br /><br /><br />You can continue with this reasoning, removing rounds two at a time, since if played properly, each pair will just score each player n+1 points. If there's an even number of rounds total, it will be a complete tie. If there's an odd number of rounds, the whoever took the largest card in the first round wins.<br /><br /><br />As a result, the trivial greedy strategy works: always take the largest card you can. If there's an odd number of rounds, or an opponent makes a mistake, you'll win. If not, you'll at worst tie.Mark Sherrynoreply@blogger.com