Thousand Year Game Design Challenge - July Update
Push by Dan Hope Dan Hope submits the first video entry with an elegant little push-and-corner abstract. You can plainly hear how well-practiced and well-rehearsed he is during the demo. If you're pitching a game, it's crucial that you are confident, calm and comfortable. Take a lesson from Dan, folks. WarMaze by Mackenzie Cameron Mackenzie's entry bears some similarities to Oshii, in that play is about pushing other piece around. But that's where the similarity ends. In fact, this is closer to a Zelda puzzle, where you and your opponent's are trying to hit certain targets while keeping your princess safe from the other monsters. Push by David Gordon Buresh You're not mistaken! This is another game called Push. (I had to double-check that myself.) This game is much more similar to Tsuro, though. Play focuses on shifting rows and columns of pawns around a grid and getting individual pieces isolated for capture. Beloved by Ben Lehman Longtime indie