Posts

Showing posts with the label BoardGameGeek

BGG Designer Diary: Branching Out from Kigi to Kodama

Image
Woot! BoardGameGeek just posted Branching Out from Kigi to Kodama, my designer diary outlining the history of how Kigi 's international licenses eventually led to domestic development for Kodama: the Tree Spirits . Check it out!

Sale Sheet Sample: Light Rail

Image
I'm going to BoardGameGeekcon for the first time this year and I'm a little nervous! I'm pitching games in a more formal context than I've ever done before. Until now, I've sold three US card games and several international licenses without going through the usual face-to-face pitches and meetings. But it's time to step up a little and do more legwork. Part of that is making a sale sheet for the games I intend to pitch. Usually sale sheets are sent from a publisher to a distributor as a promotion to get the products out to retailers. In this case, my sheets are one step before that process, going from designer to publisher. Different demands in that case. I followed advice from Jay Cormier and Sen-Foong Lim back in this post from five years ago . I also looked at the Akrotiri sale sheet posted a year later, since I'm a big fan of how that game ended up. As Jay and Sen recommend, I'll be bringing this sheet and others along with me as a quick pi...

Listed in BoardGameGeek's "10 Designers Doing Exciting Things"

Image
NateStraight of BoardGameGeek just posted a Top Ten list of Designers Doing Exciting Things . He's apparently been keeping an eye on my output for a while. Apparently I'm an eclectic folk game designer. "I think we need more game designers willing to take the organic, human, asymmetric, serendipitous approach to game design that Daniel seems to be taking." Heh! Nate cites Happy Birthday, Robot! , Do: Pilgrims of the Flying Temple , Belle of the Ball , t-shirts , the Thousand-Year Game Design Challenge , and my various weird musings . Thanks, Nate! I'm glad he gives a shout out to John Clowdus, too. He and his wife run Small Box Games is specifically geared towards more 2+ player games with quick setup, modest footprint and rewarding replay value. (Usually card games.) Sounds like a mission right out of my own wheelhouse. I'll have to take a closer look at Bhazum especially.