4 reasons why UnPub4 was great (and how to make yours great, too)

In a word, UnPub4 was a crucible . The game I brought Saturday morning was quite different than what came out Sunday night. It emerged sleeker, simpler, and more fun. Here are four reasons why UnPub4 was such a success, and some takeaways to make your next UnPub a success, too. Small sample of on-the-fly edits to my components. #1 MacGyver Factor Because I was limited to whatever I had available to me at the event, I couldn't fall into the trap of just adding new mechanics or components to fix problems. Instead, I had to trim, edit, revise, and tweak. If point values were a problem, I used white-out or adhesive stickers to make edits. If components were a problem, I just removed them instead of wasting time between playtests. Takeaway : Bring tape, white labels, white out, glue sticks, and markers in multiple colors. Make your prototype easily editable to respond to playtester feedback. Teaching The River Ancient (Photo: Brad Smoley ) #2 Variety of Play...