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Showing posts from April, 2017

Pencil Park - Design and Development Journal

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About a week before UnPub 2017, I posted a weird little idea for a roll-and-write game. I didn't realize how much of a hit it would be until a few days later when I saw dozens of people playing it on home-printed or hand-drawn cards. It's been a fast development process since then, but where did it start? Someone on my twitter feed once described a game mechanism where the arrangement of pips on a dice face could literally be translated to a range of movement on a grid or an arrangement of tiles on a table space. If you're that person, please @ me so I can give you proper credit. Clearly that idea stuck with me for a while, eventually becoming the seed of Pencil Park. Very rough draft of Pencil Park. Reference on one side, playable side on the other. pic.twitter.com/eHcmFZCS6C — Daniel Solis (@DanielSolis) March 15, 2017 I've always liked drafting mechanisms that make what you don't choose as meaningful as what you do. In Seasons, the die result that n