Hello! I'm Daniel Solis, the designer of Kodama: the Tree Spirits , but really it's been a team effort with strong direction and development from Travis R. Chance and Nick Little at Action Phase Games . This is a brief history of how the game came to be. Early Days Kodama: the Tree Spirits began as another game I self-published called Kigi , released as a print-on-demand game in late 2014. Since then, it's licensed and translated in Japan, China, Poland, and Germany. It's a pretty big hit by any measure of POD success. Action Phase Games approached me several months later with a clear enthusiasm for the core mechanics of the game. They had just as much enthusiasm for developing and overhauling everything else about the game, too. I was cautious at first. "After all," I thought, " Kigi is such a hit everywhere else until now, why change things?" Well, a day or two later, Travis R. Chance and Nick Little came back to me having already pla...