Legacying: Hacking RISK Legacy mechanics for other games
I loves me some RISK: Legacy , as do the Diana Jones Awards. Lyndsay Peters and Logan Bonner got into the habit of playing Dominion Legacy. And no discussion of destructible game objects would be complete without mentioning Kevin Allen Jr's Sweet Agatha , which predates RISK: Legacy by several years. I wondered aloud when larger studios would actually start picking up on this idea in non-RISK games. Sure enough, Asmadi stepped up to the plate with We Didn't Play This: Legacies . As Chris Cieslik mentions in the video, writing things in Sharpie is fun! Much like deck-building became the hot mechanic following Dominon's release, I continue to wonder how Legacy mechanics might be used in future big budget or indie games. In particular, how those mechanics could be used by smaller, independent outfits like my own. I'll discuss my own ideas in a future post, but for now let's Legacy some existing games. Scrabble: Legacy Keep a Legacy document in the game box. (