2012: A Year in the Game Design Lab
Over the past year, I've posted numerous game ideas in various stages, but all have been considered "in the lab" because they're really not ready for prime time. I just wanted to share my thoughts a bit. Next year I'm ready to actually see some of these ideas come to fruition. Here's a pretty comprehensive list of ideas posted to this blog in 2012. Games to Prototype and Test These are games which are to the point where I could make a prototype and actually test at some point. Dung and Dragons /Dragon Ranch has been a long-simmering theme: Hippie co-op farmers raising dragons for their valuable poop. I finally cracked a cool mechanic for this idea, it just needs to get tested and refined. I'm really excited about how these simultaneous actions could interact with each other in unpredictable ways. Wine Collector : This was an experiment in deduction game design. Not sure how well it's actually going to work in practice, but I definitely like the