What would you tell your teenage self about game design?
Next Wednesday I'm speaking at the Wade Edwards Foundation and Learning Lab (WELL) to a group of high schoolers about my career in game design and a bit about my previous career in advertising/marketing. In other words, I have no idea what to tell these kids. This opportunity comes at an interesting time, since I'll be about nine months into my first year without the safety net of a full-time salary and benefits. So here are some loose notes that I might touch on: A Little Personal History Early Years : I was first exposed to game design while playing with my step dad. I couldn't figure out how to beat him, so instead I made up my own pieces that moved in their own ways. Sometimes changing mid-game, if I saw I was losing. He was very patient. High School: I nearly dropped out of high school in senior year. I was living in a very chaotic situation throughout my childhood and I wanted to escape as quickly as possible. I thought I could get by with a GED and my food s