[In the Lab] Rulers - System Overview
Couldn't sleep this morning, so I decided to make good use of my time by writing up this system overview for Rulers, inspired in part by Rob Donoghue's commentary on the previous post . System Inspiration Split Decision's rich rolling, RISK for the Rule Duel mechanic, RISK: Legacy and Unknown Armies in the endgame, the storytelling elements of Do: Pilgrims of the Flying Temple without the writing, and a bit of Aeon Flux and M. Night Shyamalan's The Village in the setting. Premise The Crown keeps tight control over a modern kingdom. The kingdom is the only stable area within a surreal land called the DMZ. The kingdom's citizens are divided into the twelve castes to maintain order. Despite this, a random group of citizens possess a telepathic power: They can create and impose rules on the people around them. This power is called Ruling, and the Crown is the most powerful Ruler of all. Each year, the Crown hosts a televised event called Rulers in the DMZ . The