SPX 2016 Overview
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheHvHutLKAXP1Q95ThezDVa82LEzCaK_rmJZdrCp0BScegH4bvrdnyOp9I5kZjz7JjDRR4Lk7Gm1AO2djiAfEbqo-uIMKQb4GtILrz6uYxq2DKUcYRqIhhs2Izrff6Chwjp51R0cxVmoA/s640/Screen+Shot+2016-09-20+at+12.24.39+PM.png)
Howdy folks! I just got back from SPX 2016, the convention focused on independent and small press comics creators. Back in 2014 I briefly mentioned SPX as a great source for artistic talent. Last year I described the parallels between the indie comics and the tabletop game design communities . This year I'm just exhausted, so here's a link to the pinterest board of artists I met at the hall . Most of these artists said they were available for freelance assignments, so if you're a publisher or art director looking for new talent, check them out! A brief overview of my exp at the show: Fri: Toured the comics vault at Library of Congress. Saw a lovely Harrison Cady piece. Talked sci-fi movies with new friends. Then hauled boxes around the hall for set up. Sat: Line mgmt duty. Met The Adventure Zine artists. Saw the Ignatz Awards. Danced at (and evacuated from) the SPX prom. Sun: Mostly special duty. Saw @careydraws on Magical Girls panel! Then teardown, lifting, h