Game Design Tip: Don't alliterate game terms.
We had a tornado warning over our city early this morning. I'm still a little woozy, so forgive the blitheness of this blog post. See, blearily waking up to a blaring weather radio, tornado sirens, and power flashes is not the best time to distinguish the finer details between a tornado watch and a tornado warning . One means "oh, I can sleep a little bit longer" and the other means "get to shelter now." Kinda important, so you'd think they would be more distinct from each other. Nope. Thankfully our city was spared, but this incident brings up an important tip for any game designer: Do not alliterate your game terms! For example, if you are designing an RPG and you have stats representing how much your hero Kronk can lift, go ahead and call that Strength . But if you need a stat representing how much of a beating Kronk can sustain, do NOT call that Stamina. It's too close to "strength" and has the same mouth-feel. Try Bulk , Healt