200+ Area Control and Worker Placement Mechanics!
It's my birthday, so I thought it would be nice to do something special and crowdsource a big list of mechanisms! These apply to either area control games or worker placement games as triggers for special actions. Peruse this list next time you need some inspiration for your game design. The bulk of this list came from my twitter followers, which you can find on this thread. Thanks, tweeps!
If you ___ [this space/area/territory], do [action].
You can quadruple this list by adding the following conditional modifiers
Got any more mechanics to add to the list? Share them in the comments!
If you ___ [this space/area/territory], do [action].
- enter
- enter from the north into
- enter from the south into
- enter from the east into
- enter from the west into
- leave
- leave empty
- go north from
- go south from
- go east from
- go west from
- complete
- start the turn in
- end the turn in
- start the round in
- end the turn in
- start the phase in
- start the phase in
- start the game in
- end the game in
- destroy
- destroy an area adjacent to
- have simple friendly majority present in
- have simple unfriendly majority present in
- have more present than all other players combined in
- have least presence
- have no presence
- have an even presence
- have an odd presence
- enclose
- complete an enclosure around
- become adjacent to
- buy from
- buy from an area adjacent to
- sell
- sell to
- sell from an area adjacent to
- build on
- built on an area adjacent to
- create
- are pushed out of
- farm on
- harvest from
- are part of a group on
- are the only one on (meaning your one pawn is the only one present)
- are the only ones on (meaning there are multiple pawns, but only yours)
- fence
- completely fence off
- connect
- join the longest connection to
You can quadruple this list by adding the following conditional modifiers
- are first to...
- are last to...
- most recently...
Got any more mechanics to add to the list? Share them in the comments!
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