Art director and graphic designer for board games, card games, and tabletop hobby products.
Coffee & Carcassonne - "That Radical Rock"
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It's the second episode of Coffee & Carcassonne! Megan and I usually play Carcassonne over Sunday brunch at home. We hope you enjoy the gameplay and dorky conversation!
Chris Farrell of Illuminating Games just wrote a thorough critique of card games setting their body text to be so small that they cannot be read at arm's length, let alone across the table. Here's an excerpt, but the whole thing is worth a read for any would-be card game designers out there. (Myself included.) Break out your copy of the base set of Dominion, and look at the Chapel. This has a text box roughly 3.5cm by 4.5cm. It's got a single line of text. That line of text is 1 (one) millimeter high. 1mm! For me, it's only clearly readable at half an arm's length even in the bright light of day. (...) Compare this to a more sane game like Glory to Rome, where the font size is 2-3 times as large (text is 2mm high, keywords 3mm and usually highlighted). I can generally read Glory to Rome cards across the table, and can certainly see the important keywords. To heap insult upon injury, not only does Glory to Rome have far more legible text than Dominion it also has...
UPDATE: The submission period has closed and here are the entries. If you're an entrant, continue sending pics or vids of people playing your game. The first step to a game lasting a thousand years is for people to play it today. UPDATE 2: And here's the winner! To support games designed for longevity – that can be learned, played and shared for hundreds of years – we offer this challenge to any game designers, artists and imaginative people who also share this desire. Challenge Create a game. The game can be of any theme or genre you desire, but there is one restriction: You're creating a "new classic," like Chess, Tag or card games. So, create a game to be enjoyed by generations of players for a thousand years. Prize $1,000 to the winning entrant, to be announced and awarded January 1, 2012. Entry Deadline Entries must be submitted before midnight July August 31st, 2011. ( Update ) Entry Guidelines Enter by posting a comment below with a link ...
Hi all! Following up my earlier post about analyzing the unique aspects of the Mirror Deck, I promised a trick-taking game using the deck. Here it is! -~-~-~-~-~-~-~-~-~-~- Zoomies A trick-taking game for the Mirror Deck. You are cats wildly climbing up and down. The player with the most points gets in trouble for breaking the furniture. The player with second-most points at the end of the game wins. Overview Players: 4 Time: 15 Min Age: 8+ About the Mirror Deck This deck is 54 numbered cards. Each card is numbered 1 through 99, but each two digit number can be reversed. For example, the 53 card is also the 35 card. All the single-digits’ counterparts are multiplied by 10. For example, the 01 card is also the 10 card. Setting Up the Game Shuffle the deck and set it to the side of the play area. Remove 2 cards from the deck. They will not be used in this game. Setting Up Each Round The game is played over three rounds. At the start of each round, deal cards from the deck to each playe...
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