Highlights from BGG.con! [Video]



Thanks for being patient with my slow posting schedule the past few weeks. I'd been preparing non-stop for BGGcon this year (and then catching up on all the other freelance work that backed up before then). I wanted to come to this con more prepared with prototypes that might be a better fit for the current market. Seemed to work out!

It was certainly my most hectic and busy con in many years. Seemed like I was always bustling from one impromptu meeting to another the whole time. I arrived with about 7 prototypes and they're all now in someone else's hands. That's no guarantee of publishing, but at least it's a nice start! Always a good sign of a healthy business trip.

The rest of my time was spent trying out fun new games and some old favorites with new friends. Check out the video above for a highlight reel of some of the games that hit the table.




Daniel Solis
Art Director by Day. Game Designer by Night.