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Showing posts from August, 2016

Translating Sports to Tabletop Mechanics [Design]

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It's Olympics season and I've been particularly fascinated with the game design behind the rules and formats for each sport. Here are some quick notes about how they might translate if they were rules for a tabletop game. Modern Pentathlon has a fencing round where the lowest ranked fencer duels the second-lowest. Whoever wins moves on to duel the next lowest. This continues with the winner of each duel climbing the ranks and the loser being removed from that round and earning points accordingly. I could see a Magic: the Gathering tournament being formatted like this as a casual event. Miss and Out Cycling has a large group of cyclists on a track doing laps around the course, but the last cyclist to cross the finish line is eliminated from that race. Laps continue in this manner, with more cyclists being eliminated. This is more or less how Get Bit works, replacing individual racers with 5 hit points for each player. Olympic Diving has 7 scores from judges kept sep

Belle of the Ball - Second Edition Rulebook and Errata Feedback

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Hello party people! I'm happy to show you the Belle of the Ball second edition rulebook and some of the card errata. We wanted to get public feedback before going to print, especially from fans and owners of the original edition. Here's a link to the rulebook for your review. I'll keep that PDF updated as folks find typos or errors. We're looking for feedback before August 19, 2016 ideally. There's a teeny bit of wiggle room on that deadline, but not much. OVERVIEW OF CHANGES In the basic game, start each player with one random Belle card. Swap step 1 and 2 so players can use a Belle card on the same turn it was acquired. No more waiting a full round to use it. Remove step 3. Instead, your group scores immediately when it is full, even if it’s not your turn. This might clean up a few of the awkward bits of explanation for new players. Now it’s clear that if it’s on the table, it can be added to. This also is more merciful to players who get a full gr