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Showing posts with the label game designers of north carolina

Rhombus for the Rest of Us [Isometric Grids in Tabletop]

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I just recently finished Monument Valley , the gorgeous and brain-boggling Escher-inspired puzzle game. It's been around for a little bit, but seems to have had a resurgence since it was a free download last week. Naturally, it got me thinking about how we might use rhombuses and isometric grids in a tabletop game. Looking at some existing examples, Rome: City of Marble makes some clever use of these grids and emergent patterns, but Monument Valley has that lovely interaction with implied perspective that I really wanted to capture on the table. The Rocca line of games from Japan is closer to what I wanted to see, but still feels relatively linear compared to Monument Valley's three-dimensional gameplay. All of this converged on two different games I've got on my docket: Tile-Laying: the Tile-Laying Game This is a co-design with Drew Hicks. We're both members of the Game Designers of North Carolina and we got to talking about an upcoming "meta" ...

Designing Victory and Loss in Games ("Can we just call this one a win?")

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I'm a member of Game Designers of North Carolina , a local group of tabletop game designers who exchange playtests and insights in the craft of game design. We were playtesting a game where a particular endgame state resulted in a loss for the whole group, as in a co-operative game. Barring that outcome, there would only be one winner at the end of the game as in a traditional competition. The tricky thing is that each player individually accumulates their own points so even if the "group loss" state occurs, if I have the most points, the game can't stop me from feeling like I won. This brought up a brief and very useful discussion about the essential social contracts surrounding games when players agree to certain game-states as being desirable and worth pursuing. We discussed simply calling the "group loss" state an "endgame" state, which would fundamentally change everyone's strategies and tactics without changing any of the mechanics....