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Showing posts with the label bggcon

Highlights from BGG.con! [Video]

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Thanks for being patient with my slow posting schedule the past few weeks. I'd been preparing non-stop for BGGcon this year (and then catching up on all the other freelance work that backed up before then). I wanted to come to this con more prepared with prototypes that might be a better fit for the current market. Seemed to work out! It was certainly my most hectic and busy con in many years. Seemed like I was always bustling from one impromptu meeting to another the whole time. I arrived with about 7 prototypes and they're all now in someone else's hands. That's no guarantee of publishing, but at least it's a nice start! Always a good sign of a healthy business trip. The rest of my time was spent trying out fun new games and some old favorites with new friends. Check out the video above for a highlight reel of some of the games that hit the table.

Watch Kodama: the Tree Spirits Overview from BoardGameGeek.con!

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I was very lucky to sit down with Beth from BoardGameGeek at the Action Phase BGG.con booth to do an overview of Kodama: the Tree Spirits . Action Phase says Kodama was a very popular demo at the show with a lot of customer and retailer interest. You can still pre-order Kodama: the Tree Spirits at the Action Phase Games website here. On a personal note, I've seen so many of these convention overviews on the BGG youtube channel that it's a little surreal seeing myself on one. I was a little nervous, which you can probably tell, but hopefully it's a clear enough overview of how the game plays. I'm really looking forward to seeing Kodama hit many game tables soon.

BGGcon Recap: Chrome Ceiling, A New Hope, and the Fun Bits!

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Alrighty, time for some more long-form thoughts on how BGGcon went for me professionally. I spent most of my time approaching publishers with my prototypes or demoing my self-published games at the main hall with new friends. I had enlightening conversations with several very smart experienced members of the community, including Eric Lang and Kevin Wilson. I thought going into meetings having just finished a $99,000 kickstarter campaign would be a boost to my credibility, but more people came by talking about my blog, tweets, or my new youtube series. More than once some famous games person came by while I was pitching to a major publisher and say nice things about the game. It was pretty dang awesome. I got some sobering feedback about the current state of my portfolio, but hopeful advice about the future. Let's start with the sobering stuff first. The Chrome Ceiling There was one bit of advice that kept coming up as I worked through each presentation: My games are...

Sharewood, a game we playstormed at BGGcon

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Hello! This post comes to you the day after BGGcon when I'm still bleary-eyed and recovering from a fast-paced four days of pitching and playtesting. It was a wonderful experience and I'm sure lots of folks will have much better documentation of the event than I do. Instead, I wanted to show you a snapshot of what it was like with such a critical mass of game designers in one place. Emerson Matsuuchi, Chris Rowlands, Adam S., Mark Streed, and I were hanging around the main hall on the last day. I pulled out a deck of cards and openly noodled a few different interactions I've had tumbling around. In particular, I had idea of being a merchant in Nottingham trying to earn wealth, but not so much that Robin Hood would steal your ill-gotten gains. Sort of the inverse scenario of Sheriff of Nottingham. Here's what we came up with after lots of playstorming and collaboration. I can't claim sole credit for this game, it was definitely a collaboration between all fiv...