Showing posts from March, 2023

Troubleshooting: How to fix "Remove Blank Lines for Empty Fields" in InDesign Data Merge

I'm working on a card design that has multiple variables within the same text field. Each variable is its own paragraph with its own Paragraph Style. It's rare that every card has content for each variable ABC though. Usually it's a mix, like AC, AB, or BC. The issue is that when you delete empty lines, sometimes the remaining paragraph gets re-assigned the deleted paragraph's style. Compound this over a whole document and you can see why it's a pain in the butt. Here's a video explaining the situation: Here's my solution: To reliably remove blank lines from a merged document, first do NOT activate "Remove Blank Lines for Empty Fields" in your Content Placement Options. It's often too buggy to be reliable, except in the most simple cases where all of the paragraphs have the same style anyway. Then Create Merged Document as you normally would. The resulting document will have a lot of blank lines because of the empty fields. Here's what you

Junk Orbit is back! In box form!

Howdy folks! Big news announced yesterday from Renegade! There will be a new edition coming with new content, some rebalanced ship powers, bigger ship meeples, and all in a proper box! From the publisher: New Features! New box! Now in a standard box with a fitted plastic tray for tile storage! Solo mode included! 2 mini expansions included! The Mission Control promo pack with new ship cards and player powers and Tours Mini-Expansion with new Tourist cards and ways to score!

"Tolstoy" by Sid Sackson (Excerpt from "Beyond Words")

Cleaning out some old office furniture, I stumbled across a cache of vintage game books I purchased from Dickson Street Books  many years ago. Among the collection is this well-loved 1977 edition of Beyond Words by Sid Sackson, the legendary designer of Acquire and Can't Stop.  This was the third in his series of "Beyond" game books, the first two being Beyond Tic Tac Toe and Beyond Solitaire . This book contains six word- and letter-based games named in honor of famous writers. The book presents short rules for each game, followed by perforated sheets that you were meant to pull out and play on with pencil or pen. Kind of a crossword or word jumble book you'd find in a supermarket checkout. The first of these games is titled "Tolstoy," which I share below.  First, some historical notes if you've never read rules by Sackson. I've often considered Sackson's designs years ahead of his time, yet I still get tripped up by how he writes his rules. I