Creative Commons and the Thousand-Year Game Design Challenge [VIDEO]
A few months ago, I was invited to speak in a round of lightning talks at Red Hat. The event was in celebration of the Creative Commons' license's ten-year anniversary, so my talk focused on the winner of the Thousand-Year Game Design Challenge, which was released on that license. They were kind enough to record the talks, so you can see mine above. Hardly the makings of a TED Talk, but I think it went okay. Here's the official synopsis from OpenSource.com . Daniel Solis (@danielsolis), an art director by day and game designer by night, describes what sets ancient games apart from the ones sold in today's market. Beyond big boxes, colorful pieces, and lots of noise, ancient games employ three main criteria: access, elegance, and fun. Access—across language and geographic barriers. Elegance—applying a few rules that are easily understood but take a long time to master. And fun—we all know about that. Solis tells us that while Chess is only 800 years old, older gam...