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Showing posts from April, 2016

DSGN PNCH - A short series of short graphic design videos

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I'm trying out something a little different for this series. I want to break down the big giant scary subject of graphic design into the tiniest possible pinches so they're a little less intimidating. I don't know how long this series will last, I only have a few topics lined up so far: Which colors are best to avoid color-blindness issues? How do I lay out light text on a dark background? What's a good font size? If you have any other topics you want me to discuss in a <90sec ask="" br="" comments="" in="" please="" thanks="" the="" video="">

Testing Updates to Monsoon Market

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I'm in the process of updating Monsoon Market to make it more suitable for publisher pitches. I still enjoy this little game, but a few wrinkles have shown more prominently over the years of feedback and I am taking this opportunity to smooth them out. Check out the current live rules doc here. There haven't been any changes to the cards themselves, so if you own a POD copy already you're still good. It's mainly procedural tweaks and streamlining. Bonus Goods are spent, no longer permanent. When you spend a good, you note its expenditure by upgrading the Order to silver. Replenish the Market or Orders display at the end of your turn instead of immediately. You only get Bonus Actions if you fulfill an Order at Gold or Silver accuracy. The game ends immediately when someone achieves the point threshold, but you can adjust that threshold for longer games. Hope you get a chance to test these changes at home and offer your feedback! Thanks for your suppor

๐Ÿ“น Watch: How to play Kodama: the Tree Spirits

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I'm so honored to see Rodney Smith teach how to play Kodama: the Tree Spirits . He really sets the standard for all other video tutorials for clarity, brevity, and thoroughness. Check out the video embedded above to see Rodney teach the game far better than I could. :D

UnPub6 Feedback for "Curse You, Robin Hood!"

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Wow, I'm finally starting to recover from the wild pace of preparing for UnPub. I had two games I was primarily showing, the main one being Curse You, Robin Hood! You can find the full rules for the game on this Google Doc. Overall the response was very good and I made some procedural tweaks after several tests that really streamlined the game significantly.  Check out the scores and responses out of 28 feedback forms. I've bolded some of the more representative comments as well. (Image Source: Lauren Woolsey ) Was this game predictable? No 100% Yes 0% Will you play this game again? No 10.71% Yes 89.29% Will you buy this game? (The responses to this question had a lot of "YESNO" responses, so I think there was something wrong with the form. In either case, the results were inconclusive.) What was one thing you would change? Maybe the option to add the AI with 6+ players nothing comes to mind art Some of the suits look a little similar an

Game Designers of North Carolina at UnPub!

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Come to UnPub in Baltimore this weekend, where you can find me and a bunch of other game designers demoing our latest creations. Details are at the UnPub site. I'm at table 3G, right by the feedback area. I'll be bringing a lot of prototypes in various states of development, but the big headlines are Koi Pond Second Edition and Curse You, Robin Hood! Hope to see you there!

Card at Work: 9 - Making a 3x3 Card Sheet

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Howdy! Looks like I forgot to post the latest episodes of Card at Work to the ol' blog here. Sorry about that! For new folks, Card at Work is my video series covering the basics of designing cards for tabletop games. I figured, what could be more appropriate for Episode 9 than to talk about making 3x3 card sheets ? :) Check it out at the video above. The previous episode covered variable front-and-back card designs . Thanks for watching! I hope you find these videos useful. Support more videos at my Patreon !