Watch a master at work. Check out Dan Cetorelli's process as he hand-binds a custom edition of Do: Pilgrims of the Flying Temple!
» Dan Cetorelli: Custom RPG Book Binding
@DanielSolis game mechanics that are so heavy and/or require you to do something too similar to actual work? #madethisupless than a minute ago via TweetDeck Favorite
Retweet
Reply
Renato Ramonda
renatoram
@DanielSolis Halo 3 on Legendary. Achievements that require grinding up to a huge number. Shadowrun character creation.less than a minute ago via Twitter for Mac Favorite
Retweet
Reply
Kit
kobutsu
@DanielSolis Applying work processes - like paperwork and accounting and inventory management - to games, to make them less engaging.less than a minute ago via web Favorite
Retweet
Reply
Craig Wayling
luminoustedium
@DanielSolis Turning play into an obligation. Professional gambling, pro sports, most MMORPGs' griding after the initial fun bits, etc.less than a minute ago via Tweetie for Mac Favorite
Retweet
Reply
Marc Majcher
majcher
@DanielSolis Gamification adds rewards. Workification avoids rewards.less than a minute ago via web Favorite
Retweet
Reply
Chris Chinn
yeloson
Hey everybody! Sorry, no video this week. We're rolling on all cylinders here in the final couple days of layout. It's going to be a non-stop workfest in the home stretch.
Backers $40 and Up
Thanks for sending us your choices for citizen, troublemaker, and creature. Many of you chose to be troublemakers! No surprises there. ;) If you don't see your name in this spreadsheet, you haven't replied to my Kickstarter direct message yet. If we don't hear from you by midnight, we'll make the choice for you. If the name we have for you is inaccurate, misspelled or missing, please message me or leave a comment on this post.
Those Prize Bundles
They sure disappeared fast. Many thanks to the generous backers who grabbed those while they were hot. All three were gone within 24 hours, including the ultra-exclusive $1000 bundle. Crazy! Interesting data point: All those bundles went to existing backers who increased their pledges.
Speaking of Data
We're just over $19,000 as of this update. Astounding. My wife insists we'll be over $20k by the end and she may be right, but that's not the number that is most impressive to me. It's the number at the top of the column: 393 enthusiastic, generous backers are making this game possible. For every one new backer, who can count how many dozens – hundreds! – of new players will arrive in the coming months? Let's see if we can get over 400 backers in the remaining days. ^_^