Thousand-Year Game Design Challenge - April Update
After no new entries in March, it was great to see a flurry of great new entries coming in early April, a couple of which have playable demos online!
Don't be fooled if this game looks like the dots-and-lines game you played as a kid. Marcos has added some new tricks to breathe life into this long-lived past-time. Small rules changes and a unique endgame mechanic make this a clever variation on a classic gameplay motif.
And here comes veteran game designer Greg Stolze with a clever interpretation of Tag, translated to game pieces on a chess board. Each player controls three runners, moving all across the spaces of the grid while the IT player moves along the lines and vertices.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTOj_zHkZEs8tJywzPhPim49SEqcIMzw__vCxACH4D5GaM3LUeJyWL27qbkKxzbhRxAT3iT4xaWxL3tnDTxPGBAEo5fdGA5yFOjZbiy2bGSpGdca1mMFejwrMCq18X2Y_AibjLVmtKHfU/s400/rin-fig-moves.png)
Speaking of classics, Zhen Wang brings us an interesting abstract strategy game inspired by the ancient game Go. Zhen says it "involves simpler rules and a similar emphasis on efficiency of moves." Check it out and tell us what you think in the comments!
I think Rin would be a lovely way of teaching fighting in Go, without having to worry about the complexity of territory.
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