Playing the Market
This is a simple way to make going to the market in your RPGs a little more interesting. It creates an inverse relationship between inventory and price of a resource, all in one roll. Quentin Hudspeth developed it into a full RPG supplement for fantasy, modern and science-fiction games. You can buy the fifteen-page PDF here: Playing the Market Stuff You Need A bunch of six-sided dice. The larger the amount of dice, the larger the market. When to Roll Use this system when the main characters walk into a shady alley to find some black market contraband, ride into an exotic bazaar for magic items, or dock at a space station to refuel. At the moment the characters search for a specific item, use this system to determine how much of that item is available and how much each costs. How to Play Roll a pool of d6s. Each die resulting in 1-3 is one unit of a resource available for purchase. Each die resulting in 4-6 is how much one unit costs. Example: You're looking to buy a s...