[Split Decision] Alpha Testing with Mark Sherry
I sometimes hear about game designers who are just naturally mathematically gifted. Not being one of those designers, I am fortunate to have Mark Sherry as a contact. Here's our process. I'll tweet a random game idea or mention it on the blog, without really considering the long-term mathematical implications. That's where Mark's giant brain steps in, working out every idiosyncratic permutation of every variable. At times, he'll even create simple AI players, each with different strategies, just to see how those players stack up against each other. He shares his observations and I'll be confused for many hours until he dumbs it down enough for me. Eventually I sorta "get" it and I'll get back to work tweaking rules if necessary. Here's an example of Mark in action, analyzing Split Decision . We know from these charts that if a player chooses the highest pair at all times, he's probably going to get a 10. Working from that base, you...