Showing posts from January, 2024

Rocket Broker - Worker Placement Area Control Roll-and-Write

(This is a rough sketch of a game from 2017, when dice placement and roll-and-writes were gaining more popularity. I was in a phase where I was just merging as many different ingredients together to see if they'd stick.  You can see some of these ideas in Pencil Park.) You’re trying to get your payloads onto rockets and into orbit. Rocket space ain’t cheap and neither is the fuel. You have to invest wisely if you want to launch!  Setup The game comes with a deck of rocket cards. Shuffle a number of cards based on player count. (Designer note: I never determined a number since this prototype never got tested.) Lay out six random rocket cards onto each of the launchpad spaces. Each rocket card has a space agency that is sponsoring its launch, like NASA, or JAXA. Each rocket has a different arrangement of spaces representing its cargo capacity. The oval below each rocket card space is its fuel, which will be needed for the rocket to launch at all.  Start of Round At the start of a rou

Ludology discusses imposter syndrome

It's the annual recap episode of the Ludology podcast. Important notes on imposter syndrome here. Host Erica Bouyouris is the designer of "Dumb Ways To Die," the best-selling new card game of the year. That should be a huge achievement for any game designer. Unfortunately, that doesn't align with BoardGameGeek buzz or lead to big awards, so she's had to come to terms with that as she continues in her career. Good discussion on feedback, mental health, and managing your well-being as a game designer.