
You're voting for your city's new official superhero! You'll test each candidate in a series of elimination rounds until only one hero is left! Vote wisely!
» Development Status: Beta
» Design Notes
Stuff You Need
1-6 Players
10-20 Minutes
A pencil and paper to keep score
A token to mark the First Player
A deck of Superhero Audition Cards

Setup
Each player gets their own set of three cards. One card has a star, the second card an X, the third has a robber. Keep your cards hidden so no one can see what's in your hand. Shuffle the hero cards and lay out a row of seven cards with the hero-side facing up. Place the remaining deck at one end of the row with the crisis-side facing up. The First Player token goes to the oldest player.

How To Play
Step 1: The Debate
There is a crisis afoot in the city! Consider the question on the crisis card and debate who you think the other players should vote for or against. You have no real information about the heroes except what's on the cards, so feel free to infer details. Example: Household pets are rebelling against their masters! Who can make peace between the species?

Step 2: The Vote
The player with the First Player token votes first. Turns continue clockwise around the table. On your turn, use your star to vote for a hero OR use your X to vote against a hero. Make sure your cards are face down so no one can tell who you've voted for or against. After voting, pass the First Player token to the player on your left. Example: After some debate, the players cast their votes as shown above. Player 1 voted first, followed by players 2, 3 and 4.

Step 3: The Results
Once all the votes are cast, turn the player cards face-up. You will score one point for every vote on a hero that matches your own. Any opposing votes on that hero will deduct from the available points. If you're the only one to vote for or against a hero, you'll score one point for that hero. Example: The players reveal their votes and score points accordingly...

Player 1 voted for Vampire Matt [STAR], but another player voted against [X]. Those votes cancel each other out, meaning there are zero points available to Player 1 from Vampire Matt. Player 1 voted against Professor Pharaoh [X], but another player voted for [STAR]. Those votes cancel each other out, meaning there are zero points available to Player 1 from Professor Pharaoh. That's a grand total of +0 points for this round. Ouch.

Player 2 voted for Professor Pharoah, but another player voted against. Those votes cancel each other out, meaning there are zero points available to Player 2 from Professor Pharaoh. Player 2 voted against Baby Hands McGee and there were no other votes for or against, so Player 2 gets 1 point from Baby Hands McGee. That's a total of +1 point this round.

Player 3 voted against Vampire Matt, but another player voted for. Those votes cancel each other out, meaning there are zero points available to Player 3 from Vampire Matt. Player 3 voted for Zoobot and another player agreed, so Player 3 gets 2 points from Zoobot. That's a total of +2 points this round.

Player 4 voted for Zoobot and another player agreed, so Player 4 gets 2 points from Zoobot. Player 4 voted against Scotch Ape and there were no other votes for or against, so Player 4 gets 1 point from Scotch Ape. That's a total of +3 points this round.

Step 4: The Elimination
After scoring, the hero who got the most stars moves to the end of the row closest to the crisis deck. In case of a tie, whoever is already closest wins. The hero who got the most Xs is eliminated and their card is placed at the bottom of the crisis deck. In case of a tie, whoever is already farthest wins. (Well, "winning" is relative in that case.) If a hero got opposing votes, those votes cancel each other out. Example: Zoobot got the most stars, so she moves to spot closest to the crisis deck. Vampire Matt, Professor Pharaoh, Baby Hands McGee and Scotch Ape each got one X, so let's sort this out. Vampire Matt and Professor Pharaoh each got a star, canceling out their Xs, so they're both safe. That leaves Baby Hands McGee and Scotch Ape, each with an X against them. Unfortunately for Scotch Ape, he's farthest from the crisis deck, so he's eliminated. His card is placed at the bottom of the crisis deck.
This ends the round. Play continues with a new round from Step 1, with a new crisis revealed on top of the crisis deck.

The Robber Card
During the voting step, you can use the Robber card as your vote. The Robber itself isn't worth any points. Instead, The Robber gives all the available points from the chosen hero to you and no one else. If multiple players place a Robber on a hero, they both get the available points from that hero. However, multiple robbers on the same hero do not count as matching votes. So, if a hero only gets Robbers, it is not worth any points. Example: The example above shows the results of a later round of play. Three players all voted for Vampire Matt. Under normal circumstances, those three players would all get 3 points, but because Player 1 has used his Robber on Vampire Matt, only Player 1 gets those points. In addition, he scores 2 points because he voted against Baby Hands McGee and another player had a matching vote. That's a grand total of +5 points. Good comeback!
How To Win
The game ends when there is only one hero remaining in the lineup. The player with the most points wins!
Design Notes
You can see some influences here from Apples to Apples, the Resistance, and Dixit. It all blends together shockingly well. The one thing I like most about the game is that you can use your old superhero cards or just about any other card from any other CCG as long as it depicts a person or creature of some kind.
Really neat. You could use sports cards too, coming up with say, baseball scenarios or whatnot.
ReplyDeleteYou know, this would probably be too much for most people, but my first thought was that I wanted to make up one of the heroes.
ReplyDeleteThat's how I'd want to play, but most players would probably feel overwhelmed with that open ended prompt.
That's something I would definitely incorporate into a kickstarter campaign.
ReplyDelete-- Daniel
Oh yes! You could even retheme the crises to be more about drafting a fantasy baseball team.
ReplyDeleteIf you Kickstart this, I will pledge.
ReplyDeleteAny particular kickstarter rewards you would like to see?
ReplyDeleteHm...Well, definitely the opportunity to name a superhero, and at a pretty low-level perk, too. I mean, your backers could end up making the deck double or more in size, which to me is always a good thing. Additionally, you could have each person (or yourself) come up with a crisis for whom that superhero is the obvious choice to solve it, and make it that hero's card back. That way, it's never a super-easy choice whom you should vote for.
ReplyDeleteAlso, should you end up Kickstarting this, PLEASE have James Stowe (of D&D for Dads) do the character art, because his art is awesome, and totally fits the lighthearted theme.
Sorry for not noticing this reply for three weeks.
James is great, if you can afford him! He's in high demand these days. :D
ReplyDeleteAlso, I'd like to see this printed out entirely on plastic. Like credit cards, A la Imperial Crusade Armada.
ReplyDeleteHm! I've never played a game with plastic cards. Is there an advantage over chipboard or paper?
ReplyDeleteThey are waterproof and don't blow away as easily in the wind. Additionally, you could use scorekeeping cards with an included dry erase marker, and have a rules card. For extra points, sell it in a nylon bag or a plastic box. Then you can play it ANYWHERE.
ReplyDeleteIn short, I am for mountain dew, but against spilling it.
"Step 2: The Vote"
ReplyDeleteWhat order do players go in? It seems like there would be a big advantage to seeing what heroes had lots of cards put on them, even if you didn't know what those cards were.
It also seems like a really good strategy to try to be "alone" at a location, because then you can't be negated or robbed. I'm not sure if that was your intention, but a player playing to "win" seems to have a well defined strategy that doesn't depend on the crisis cards or the heroes present.
Ah, playtesting will help with this quite a bit. I'll clarify turn order on Step 2 and see how it plays out in actual testing.
ReplyDeleteAs for the loner strategy... That's perfectly doable early in the game, but as the heroes get eliminated and the lineup dwindles, there will be unavoidable overlap between votes.
Okey dokey, added a First Player token to the setup and noted the turn order in Step 2.
ReplyDelete