Card at Work: 7 — Designing a CCG Template, Part 2

Yay! Here's the conclusion of the 2-part lesson in designing a CCG-style prototype card template. I hope you find this useful as I discuss inserting variable icon images into inline variable text, among other useful little tricks.

The next series of videos will cover a few miscellaneous lessons like how to set up 3x3 card sheets and make variable lines separating sections of body text. Then we'll go into a deeper case study of how I designed the cards for an early version of A La Kart.

Hope you enjoy the videos! Please support the series at Patreon!
Daniel Solis
Art Director by Day. Game Designer by Night.