Lately I've been thinking about designing card decks that act as supplements for a standard deck of playing cards you already have at home. The idea is that with one of these supplements and a deck of playing cards, you'd have a deep and extremely portable strategy game in your favorite genre. Auction games, area control games, etc.
First up, a poker auction game. The idea here is that you could play out an auction using poker hands instead of money. I liked the idea that instead of a 1:1 ratio of dollars to bidding power, a poker hand could have an unpredictable bidding power.
To get the alpha on the table as soon as possible, I just cannibalized a first edition of Sushi Go as a placeholder set of set collection cards. I also grabbed a Hocus deck since it had a convenient summary of poker hands. With the Game Designers of North Carolina, we play stormed the following game:
Remove the chopsticks from the Sushi Go deck. Shuffle it together and deal out five lots of three random Sushi Go cards each, lined up in a row. Shuffle the poker deck. Each player begins with a random hand of five poker cards.
One lot goes up for auction at a time, starting from the front of the line. Each player takes turns bidding or passing on it.
Bid: Lay a valid poker set as a bid in front of you. (The lowest bid is "High Card," a single card.) You may instead add a card or cards to your existing bid. These new cards may raise the bid to a better poker set or be a "kicker." In either case, your new bid must be the strongest bid on the table. If it is not, then you must pass.
- A kicker is a card that is not technically part of a poker set, but will break ties between two poker hands of equal strength. For example, of you bid a High Card of 8, then Matt bids an 8, and Ruth also bids an 8, you can then add a 4 to your bid. If no one else can add a higher card to their bid as a kicker, or make their card a stronger poker set, then you would win the auction.
Pass: Draw a card from the deck. You're now out of the round.
Once all but one player has passed, the player who has the strongest poker set wins the lot. If two or more players have equally strong bids, they cancel each other out and the next strongest bid wins the lot.
When you win a lot, its cards go into your tableau. The winner discards their bid cards. Anyone else returns their bid to their hands.
The hand limit is nine cards total, so at this point you must discard down to nine if necessary.
Then the next lot in line goes up for auction, following the procedures described above. This continues for each of the five lots. After the fifth lot is won, that round is over.
All sets but the Puddings score at the end of the round, if able. If any of your cards score, they must be discarded. If any of your cards do not score, you can keep those cards in your tableau going into the next round.
To begin a new round, deal five new lots for the next round. Players keep all of their poker cards in their hand going into the next round. Play one round per player.
The game ends after one round for each player. The player with the most points wins.
GDofNC recommended that instead of a poker deck the game could use a Pairs deck.
If a Pairs deck, then the auction winner would be whoever plays the largest set of matching cards. If tied, whoever played the lower ranked set wins. That seemed easier than figuring out poker hands. It also makes a nice balance in a Pairs deck as more common cards are powerful as a group, but less powerful individually.
While certainly more accessible, I'm still not sure if a Pairs deck has the versatility of a poker deck though. It also means departing from this little conceit that started this whole idea in the first place. Perhaps that's one darling I should drop right away, but I'd like to give it a shot one more time.