Actual Play of Do: Pilgrims of the Flying Temple


As more of the Kickstarter backers get their books, we're hearing a strong uptick in reviews and actual play reports. Everything has been positive, from the layout, to the tone, to the game itself. Here's a sampling of the radio chatter.

Cheryl played Do: Pilgrims of the Flying Temple with her four-year-old Lila and Lila's imaginary friend Salamander. A little younger than the target audience, but still successful! Clever four-year-old. Read on.

Rick Neal played Do: Pilgrims of the Flying Temple with his regular gaming group. Based on that experience, he observed: "Fiasco is for actors, Do is for writers." I think of both games as cousins. Both focus on structured, procedural play to create stories with a distinct theme. Different themes, thus different structures, but the game design philosophy is the same. But heck, I'm just pleased as punch to hear the comparison.

And last but not least, Doyce Testerman has this very sweet tale of visiting his family in South Dakota and getting them to play Do: Pilgrims of the Flying Temple together. Here's what happens when a gamer, his wife, his sister, his sister's 12-year-old son, and his mom become pilgrims.

UPDATE: Even more actual play! This time from Evan, who says "Do: Pilgrims of the Flying Temple opens the way to fun for the whole family."
Daniel Solis
Art Director by Day. Game Designer by Night.