Fred and I are still playing Pitch Tag and this little idea came up that was too much fun not to share on its own. This has that combination of casual strategy and fun art direction potential that seems to be my sweet spot. Sweet. Heh.
Here's a very rough overview of how it would play.
Each player has a hand of Cereal cards featuring various fictional brands. (Sugar Shock. Fiber Blast. Etc.) Each card has nutritional information noting the vitamins and calories available from the featured cereal. (Each card is uniquely numbered, maybe?) To set up, each player is dealt a hand of three cards. Simultaneously, each player reveals one card from her hand and places it face-up in front of herself as a "serving" to the other players.
Thereafter, play is as follows: Each player reveals one card from her hand and places it face-up in front of her as a *second* serving. Each player only has room for two servings, so if there is ever more than two after this reveal, the oldest serving becomes "soggy" and must be discarded.
Whoever played the card with the most calories takes first turn. She may take one of another player's face-up cards or a card from the top of the deck. Then she may place it in her private collection, or into her hand, or discard it to make a space for a *third* serving in an opponent's tableau. (In other words, there are six possible moves in your turn.) (There cannot be more than three servings per player.)
Whoever played the next highest calorie cereal gets next turn, and so on, until all have had a turn. Any remaining face-up cards are discarded.
The game ends when the deck runs out. At the end of the game, check who has the most of each vitamin in his collection. (Ties are okay.) The scoring player wins the sum of calories from cereals with that vitamin in his collection. No other vitamins are scored.
Thus, you're trying to win dominance over one or two suits, but in vying for first pick, you potentially serve a high value card to the other players. Going second or third gives you opportunity to take more calories, but they may not be of a vitamin you actually want. Throughout this, you're also trying not to run out of cards in your hand, so you periodically need a "breather" round to replenish your supply.