SPX 2016 Overview

Howdy folks! I just got back from SPX 2016, the convention focused on independent and small press comics creators. Back in 2014 I briefly mentioned SPX as a great source for artistic talent. Last year I described the parallels between the indie comics and the tabletop game design communities.

This year I'm just exhausted, so here's a link to the pinterest board of artists I met at the hall. Most of these artists said they were available for freelance assignments, so if you're a publisher or art director looking for new talent, check them out!

A brief overview of my exp at the show:
  • Fri: Toured the comics vault at Library of Congress. Saw a lovely Harrison Cady piece. Talked sci-fi movies with new friends. Then hauled boxes around the hall for set up.
  • Sat: Line mgmt duty. Met The Adventure Zine artists. Saw the Ignatz Awards. Danced at (and evacuated from) the SPX prom.
  • Sun: Mostly special duty. Saw @careydraws on Magical Girls panel! Then teardown, lifting, hauling. Alas, too tired to play Magic. Happy tho!
  • Mon: Silver Diner breakfast with smart folks talking about creative life and work.

And now I must sleep a week.

Daniel Solis
Art Director by Day. Game Designer by Night.