A New Look for Regime Card Game

After playing the new edition of COUP, I figured my own "futuristic intrigue and deduction" game should probably have a much more distinct aesthetic if it's going to stand out in the market.

At first, I was going with a much more photorealistic look, but I do that a lot and it's hard to make my spotty collection of stock photos look consistent. Then I thought it would be interesting if these were more like graffiti stencils sprayed onto a wall. Perhaps double-exposed with a different section of the game's setting. This lets me use just about any stock photo since I would be greatly exaggerating the contrasts and stripping out all color anyway.

So what do you think? Cool or hokey?

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Daniel Solis
Art Director by Day. Game Designer by Night.