Posts

New HeroClix card format!

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The new #HeroClix card format is now public! The main goal was to bring more attention to the sculpt, not having it cropped to a little bust on the corner. That dominoed into a few other measures to conserve space, compress reference information, and generally make the game easier to approach. I learned a lot! While I'm happy with this first wave, the future waves look even better now that the template is stabilized and future-proofed. See official release for details: https://wizkids.com/heroclix/2023/01/30/breaking-new-ground-heroclix-2023-rules-4-comprehensive-rules-and-miscellaneous-changes/ 

Label Punchboard Sheets in Board Games

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I'm trying to make it standard that punchboard sheets label the components in the negative space between die cuts. My hope is that this helps the customer during the unboxing process as they're sorting out their bits. I know it might seem redundant if they're also looking at the rulebook as an inventory list, but I'm always trying to find ways to improve the customer experience. Sometimes that means an extra affordance that 99% of customers won't notice, but that 1% who feel served will be very vocal about their satisfaction. What would you like to see added to punchboard sheets in board games? For more tips and tricks, please sub to my patreon at patreon.com/danielsolis. 

Making a Better Drop Shadow

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  New video! Here's a simple trick I've used for years to make a better drop shadow than the default shadow you get from layer effects. Hope you find it useful!

Components and Setup in Rulebooks [Video]

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Here are the two basic methods we've used for laying out diagrams in Components and Setup sections of our board game rulebooks. There are slight variations between these two extremes depending on the game, but generally they start with either of these two options. Combined This is one diagram showing a complete game setup. I use numbered tags to that correspond to each step of setup and lettered tags that indicate each game component. Components and Setup from Atlantic Robot League Pros: Saves space. Great for small games or small books. Cons: Can be crowded. Difficult to see the smallest components. Doesn't easily account for optional modules or variable setups. Separate This is a more traditional option you'll see in most rulebooks. There's one "contents" or "components" section, usually a full page or a spread. The components will be neatly organized into a clean grid and individually labelled for ease of reference. The components are not at accur...

Oort/Pizza Coven, a spatial auction game [Games that Got Away]

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This is the story of how I tried to make a cool spatial auction mechanism into a complete game, but never quite found a concept that sold to a publisher. The last version was called OORT and the details are here: Theme Pitch: The Oort cloud is the last stop for a thousand light-years, so you better stock up! Dock your ships at the right stations to claim the best supplies and send their whole fleet further into space. Gamer Pitch: This is an auction in which where you place your bid matters. A top bid only lasts once, but a lesser bid can persist for multiple rounds. ( Rules Google Doc Here ) What Worked: Top bidder wins, but doesn't stay. Players have "ship" discs valued at 1 to 15. Each round, a random segment of the board is being auctioned. Bids are placed in turns, face-down. Though the bids are hidden, you do know some information: Small ships are valued 0-4. Medium ships are 5-9. Large ships are 10-15.   You must place bids at specific spots around that segment....

In Praise of Marvel SNAP's character logos

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  Like everyone else late last year, I got pretty hooked on Marvel SNAP. But enough ink has been spent praising the elegant gameplay, clever wagering strategies, and rather generous business model. I'd instead like to highlight the logos! The little names you see on every card in the game. Having worked on several Marvel card games in the past two years, I've certainly considered giving every card their own masthead name like this, but the challenge is always three things: Not every character has an iconic masthead to pop onto the card. Some characters have just not headlined their own comic series, so there's no precedent for their logo. We have limited graphic design resources that need to be spent on boards, rulebooks, tokens, packaging, marketing, and web. There's just not room in the pipeline to make a whole new brand logo for each character. Even if we had the bandwidth to do it, space on our components is so limited that a big masthead would cut into valuable rea...

Estimates for Art Costs (2022/2023)

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Planning an art budget for your board game? Here are average estimates I'm seeing lately, as of the end of 2022. But first, a caveat: Quotes vary by many factors, including but not limited to the following: Dimensions: The bigger the art, the more expensive it is. Medium: Traditional paints and inks cost more than digital. Style: The more you make an artist work outside their expertise, the more it will cost. Complexity: A shot of a superhero flying in the open air is cheaper than the full super-team defending a city.  Color/Ink: Some artists will cut you a deal if you only need linework. Terms & rights: If you want full work-for-hire rights to the art, expect to pay for it. Size of cast: Each character multiplies the complexity of the scene. If you want a big battle, it'll cost more depending on how many participants there are. Detail: Photorealists charge more than cartoonists, typically. That's not always the case though. Timeline: The sooner you need it, the more ex...