Legacying: Hacking RISK Legacy mechanics for other games

I loves me some RISK: Legacy, as do the Diana Jones Awards. Lyndsay Peters and Logan Bonner got into the habit of playing Dominion Legacy. And no discussion of destructible game objects would be complete without mentioning Kevin Allen Jr's Sweet Agatha, which predates RISK: Legacy by several years.

I wondered aloud when larger studios would actually start picking up on this idea in non-RISK games. Sure enough, Asmadi stepped up to the plate with We Didn't Play This: Legacies. As Chris Cieslik mentions in the video, writing things in Sharpie is fun!

Much like deck-building became the hot mechanic following Dominon's release, I continue to wonder how Legacy mechanics might be used in future big budget or indie games. In particular, how those mechanics could be used by smaller, independent outfits like my own. I'll discuss my own ideas in a future post, but for now let's Legacy some existing games.

Scrabble: Legacy
Keep a Legacy document in the game box. (This can simply be the game board, the inside of the game box or a proper sheet of paper.) At the end of each game, each player writes one of the words currently in play. Any words on this list are worth half points in any future game.

Winner's Privilege: Add a DL, DW, TL, or TW to any empty space on the board. A single row or column can only have up to three of each

Carcassonne: Legacy
At the end of each game, each player chooses any tile with their meeple still on it. Each player may write their initials on a field, on the road, in a castle or on a cloister. In future games, a player's initials count as a meeple for that player. Each feature may only have one set of initials, but a single tile can have several initials on separate features.

Winner's Privilege: You may initial two separate features of your chosen tile.

Ticket to Ride: Legacy
At the end of the game, the players choose any non-wild card in their hand. Each player draws a star on their chosen card. Any time this card is used to build a track, it is worth one extra point. A card can have up to six stars.

Winner's Privilege: You may initial a track space on the board. In future games, that track requires one fewer cards for you to build. Each space can only have one set of initials, but the full line may have several.

What other games can you Legacy?
Daniel Solis
Art Director by Day. Game Designer by Night.