After playtesting Prototype L a few times, I've seen analysis paralysis set and delay the game. This is partly from the peculiar scoring method. For some context, consider the symbols on the top left of each card to be what that guest is talking about. So Queen Jewel Jaite is talking about conversations, coffee and shields. Make sense? Okay, here are the two scoring options. First, let's see how it works now.
Keeping track of these cross-relationships is a lot of mental overhead when you're also thinking about how to combine charms, tracking your opponent's party, and hoping to satisfy your Belles. So I am considering this simpler scoring method.
Naturally, my inclination is to favor the option that takes away visual clutter from the card. It certainly makes more thematic sense that a group "discussing" the same subject would enjoy each other's company more. Think of it kind of like the Sims visual conversation. "You like trains? I love trains!"
I'm eager to see how the other playtesters feel about option A and if they'll respond better to option B.