Next month in Baltimore, I'll be attending UnPub 5 and running a short seminar covering the basics of graphic design in tabletop games. Thing is, I always find it more productive if I can actually know what it is that attendees want to know. So, if you are attending UnPub 5, please share your questions! Here's my general outline:
- Experience in Advertising/Marketing
- Experience in the Tabletop Industry
- Typical process for a graphic designer for tabletop games
I. Graphic Design for Players
- Hierarchy: How to organize sections of text.
- Legibility: Making sure text is readable.
- What is an icon vs. a diagram?
- When is it best to use either?
- What are the "safe" colors for color-blind players?
- Common Resources
- Fonts: Blambot, Lost Type
- Icons: Noun Project, Game-Icons.net, my Patreon
- Inspiration: Lovely Package, Web Design Ledger
- Stock: Shutterstock, Creative Commons
- Misc: InDesign Secrets, PSDCover
- Design Challenges in Tabletop Games
- Reading game components from varying distances.
- "Cool" layout vs. a usable layout
II. Graphic Design for Production
- Tools of Production
- InDesign or Scribus
- Illustrator or Inkscape
- Bleeds / Live Area
- RGB vs. CMYK
- Press Check
- SkillShare: Designing Cards for Tabletop Games
- SkillShare: Graphic Design for CCGs
- Google Helpouts: Graphic Design for Tabletop Games
- Patreon: Icons for Tabletop Games
That ought to cover about 45 minutes at least, but I wanted to make sure I'm not rambling about stuff everyone knows already. What questions do you have?