I'm very lucky to be a part of the Game Designers of North Carolina collective. We're all tabletop game designers organized by Matt Wolfe to playtest each other's games and help each other get published.We see each other iterating game design pretty rapidly, making small refinements or major changes between versions.
In our guild's podcast, Matt Wolfe invited Graham Russell and me to talk about iterating a design. We cover quite a bit about:
- How to know how much to change between revisions.
- How to know when a game is done.
- When to shelve a project you know won't get finished.
- Recognizing a potentially fun game earlier in the process.