Cardamom: Perhaps a Silly Idea

This weekend I tweeted about a product that I'd been mulling over for some time, but I just thought might be too silly to even try. I was feeling restless though, so I just quickly sketched out some cards by hand. I figure, what the heck, it can't hurt to blog about it.

Cardamom is an expansion for a standard deck of playing cards. It's a separate specialized deck of cards that act as SmashUp-style bases for which players compete by playing standard playing cards. It's a little bit worker-placement and a little bit area control.


  • Reveal three bases
  • Place them face-up in the center of the play area with plenty of room between them.
  • Keep the base deck nearby face-down.
  • Shuffle a standard deck of playing cards.
  • Deal 5 cards to each player.
  • Keep the card deck nearby face-down.
  • Keep a large supply of chips or paper money nearby. 

How to Play
Players take turns clockwise around the table. Start with the person who last had cardamom.

On your turn, play a card from your hand beside one of the bases. Orient the card so it is clear that you were the one who played it. Unless otherwise noted, you may not play more than one card to a base nor may you place a card on any other player's position around the base.

When you play a card, you may do the action noted on that base. This is optional.

You do NOT draw up to five cards at the end of your turn.

Turns continue until all visible spaces around all the bases have been filled. This ends the round.

Winning Bases
At the end of the round, each base says who will be granted a reward as determined by certain conditions.

New Bases
At the start of a new round, reveal three new bases.

After the base deck runs out, play out the remaining base(s) as a final round. After the final round, whoever has the most money is the winner.

Example Bases

Playing to this base lets you draw a card. At the end of round, 3♠️ earns $2. K♣️ earns $3. ♥️ and ♦️ earn nothing.

Not all rewards are good! Playing to this base earns $1, but at end of round, 10❤️ loses $2.

Some bases don't offer rewards, but offer useful actions like moving cards to other bases.

Here's an odd base: Play 2 cards to it. Highest total numerical rank gets $5. Any pair of matching suit/rank gets $2.

I call this "Cardamom" mainly for the "card" pun, but I could easily design this to look like some classic tea package designs with some lovely vintage spice illustrations. There might be spices on each base and whoever collects sets of bases with certain spice blends can score extra points at the end of the game. What do you think? Is this a silly idea?


Popular posts from this blog

5 Graphic Design and Typography Tips for your Card Game

Troubleshooting: How to fix "Remove Blank Lines for Empty Fields" in InDesign Data Merge

One Thing to Avoid in Game Design