Here's a fun tidbit from the Sidekick Quests card game development.
We recorded this video a few weeks ago, in the midst of high-intensity game design session on Lyndsay's living room floor. We're clearly very engaged. Megan's waiting for us get on with our vacation. :P
But yeah, we're discussing the difficulty levels of encounters and how to adjust them against varying player groups. Lyndsay offers up a nice iconographic solution that also allows some interesting dungeon customization. Check it!