Tyc: A New Type of Tic Tac Toe


You've heard me discuss this whole notion of "Gamer's Tic Tac Toe" all last week. Of course, my first impulse was to find some way I could make a commercial product out of this idea. That's just where my head's at this year, since it's kinda how I pay the bills now. But... If this were to be true to its roots, it would be a game that could be played with nothing more than pen and paper.

So, here's a bizarro remix of Tic Tac Toe incorporating area control, set collection, and even a little worker placement, all with nothing more than paper and two writing implements.


This game takes basic Tic Tac Toe and adds several eurogame advancements to make it less predictable. Players take turns drawing A, B, C, D, E, F, G, H, or I. The color of the letter indicates who drew that mark. Players guide each other’s moves and constrain their opportunities to score. While there are points to be earned from traditional Tic Tac Toe strategies, the big points come from area control and resource acquisition. In this case, the letters are the “resources.”

A sheet of paper. Draw nine Tic Tac Toe boards shown above.
Each player needs a pen in their own color. Red and blue are good.
Randomly choose the first player.

On your turn, draw A, B, C, D,  E, F, G, H, or I in one of the small cells of one board. The cell in which you draw your mark corresponds to the board in which your opponent must draw her next mark. For example...

If you draw your mark here...

...your opponent must draw her mark on this board.

If your opponent draws her mark here...

...you must draw your mark on this board.

And so on, with one restriction: The same letter may not appear in the same board twice. So, once someone has written “A” on a board, no one may write it again on that same board. It may still be drawn on another board, though.

The game ends when there is a continuous horizontal, vertical or diagonal line of nine marks traversing three boards. Then players score points.

There are FOUR ways to score points: Three-in-a-Row, Line Bonus, Area Majority and Letter Bonus.

During the game, the first player to get a horizontal, vertical or diagonal line of three marks in their color on a board draws a line across those three marks.  So across the whole game, there are nine opportunities to make a first three-in-a-row. Each line is worth 2 points.
 Above, Blue has two lines, scoring a total of 4 points. Red has one line, scoring 2 points.

Line Bonus
Both players score one point for each of their marks on the line that triggers the endgame.

Above: Blue has five marks, and so scores 5 points. Red has four marks, and so scores 4 points.

Area Majority
After the game is over, look at each individual board and see who has the most marks on that board. Whoever has the most marks on a board scores points equal to the EMPTY spaces on that board. If there is a tie for majority on a board, neither player scores it.

Red has the most marks on the top left board, which has has two empty spaces, scoring 2 points.
Red has the most marks on the mid left board, which has has four empty spaces, scoring 4 points.
Red has the most marks on the lower right board, which has has seven empty spaces, scoring 7 points.
Blue has the most marks on the center board, which has has one empty space, scoring 1 point.
Blue has the most marks on the mid right board, which has has three empty spaces, scoring 3 points.
Blue has the most marks on the lower left board, which has has six empty spaces, scoring 6 points.

Letter Bonus
Each player earns points from each letter they’ve used during the game. The more times an individual letter is used, the more points it's worth. See the chart below for reference:

1 : -3 Points   4 : 3 Points    7 : 15 Points
2 : -1 Point    5 : 6 Points    8 : 21 Points
3 : 1 Points    6 : 10 Points   9 : 28 Points

So if you only got one "A", it would be worth -3 points. But if you got five "A'"s, that would be worth 6 points. Each new letter you write is sort of a down payment in the hopes of a greater reward at the end of the game. It’s very unlikely to get more than five or six of a letter, but the upper extremes are listed for the sake of completeness.

In the finished example above, red has the following letters and scores:
A: 5: 6pts | B: 5: 6pts | C: 2: -1pt | D: 3: 1 pt | E: 2: -1pt | F: 2: -1pt

Blue has the following letter and scores:
A: 4: 3pt | B: 4: 3pt | C: 3: 1pt | D: 2: -1pt | E: 2: -1pt | F: 1: -3pt | G: 2: -1pt | H: 1 : -3pts



Popular posts from this blog

5 Graphic Design and Typography Tips for your Card Game

Troubleshooting: How to fix "Remove Blank Lines for Empty Fields" in InDesign Data Merge

One Thing to Avoid in Game Design