The Stack: A Game Design Exercise
I've never been one to set myself a goal of making some huge, groundbreaking new mechanism. Instead, I like to tease out bits of mechanical data from a small set of interactions and components. So, I posted this little thought-experiment on Twitter:
How much game information can you derive from a stack of colored chips?
Check out the Twitter responses here. Some really clever stuff that I didn't think of originally, like diversity of colors in the stack, size of an individual run, and certain Poker-style combos. What comes to mind for you?
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