This week, an odd little mechanic has bitten my brain hard and refuses to let go until I've got it firmly written down for posterity. Not sure where this idea will go, since it doesn't really have a theme associated with it yet, so here it is in the abstract.
There are limited number of actions for you to do on your turn. In order to take one of those actions, you must replace that action with a new one, which will probably be even more useful than the one you replaced.
Here's a visual example, using some cards as the form factor, which I think would be particularly interesting for their versatility.
- In order to use one of these actions, you must "pay" a card from your hand and set it on top of the chosen action-card.
- Then you may draw a new card from the deck at the end of your turn.
- If you ever cause a stack to exceed four cards, you must take that stack and replace it with your new card.
In this case, it allows a player to get 1 of the resource represented by a triangle. If that player were to pay with a green card, she would also get 1 of the resource represented by #.
In this case, the new action allows a player to get 2 of the resources represented by #. If the stack of cards were three or higher, that player would also be able to draw an extra card at the end of her turn. Some cards might also refer to adjacent spaces, augmenting their potency based on those conditions, such as "If a red card is visible..."
Using this action allows a player to get a whopping 4 of the resource represented by # and allows her to collect this stack early. However, the endgame effect is that this card will cost its owner 1 point per # in her collection. So before the end of the game, she wants to find an outlet for # or get rid of this card from her collection.
Instead of getting resources, the new action allows you to convert "@" resources to points. If an extra card is paid to do this, the exchange rate is doubled.
And that's all I've got so far. Lots of crazy emergent permutations based on a simple mechanic, but no theme as yet. I'll mull that over, but for now I'm just glad to get this out of my head for a minute. :)