Game Assumptions: A Technique for Coming Up with Game Ideas

In Rob Daviau's oft-circulated talk about how he created Risk: Legacy, he discusses his process of coming up with new ideas. He just lists the basic assumptions we have about tabletop games and examines how they might be subverted. I thought Twitter would be a great medium for this exercise. It kind of blew up!

(Check out PipPip)

This is just a small sample of the cool ideas that got sparked yesterday. Also check out Ignacy Trzewiczek's blog post for games that already subvert some of these basic assumptions.
Daniel Solis
Art Director by Day. Game Designer by Night.