Game Assumptions: A Technique for Coming Up with Game Ideas




In Rob Daviau's oft-circulated talk about how he created Risk: Legacy, he discusses his process of coming up with new ideas. He just lists the basic assumptions we have about tabletop games and examines how they might be subverted. I thought Twitter would be a great medium for this exercise. It kind of blew up!

(Check out PipPip)

This is just a small sample of the cool ideas that got sparked yesterday. Also check out Ignacy Trzewiczek's blog post for games that already subvert some of these basic assumptions.

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Daniel Solis
Art Director by Day. Game Designer by Night.